Browsing by Subject "E-Sport Consumption"

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  • Palihawadana, T; Wickramarachchi, WKDSA (2023-10)
    Over the past 10 years, electronic sports have become increasingly popular, attracting crowds on par with those at regular athletic events for top-level championships. The aim of this study was to identify the elements ...
  • Palihawadana, T.K.; Wickramarachchi, W.K.D.S.A. (Sabaragamuwa University of Sri Lanka, 2023-05-31)
    The popularity of E-Sports competitions has grown significantly over the past ten years, with top-level tournaments drawing crowds that are comparable to those at traditional sporting events. The purpose of this study ...