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<title>Workshops, Seminars, Symposiums ect</title>
<link>http://repo.lib.sab.ac.lk:8080/xmlui/handle/123456789/22</link>
<description/>
<pubDate>Thu, 11 Jun 2026 13:32:51 GMT</pubDate>
<dc:date>2026-06-11T13:32:51Z</dc:date>
<item>
<title>Cross-Modal Predictive Modeling of Mental Health Treatment Outcomes: A Machine Learning Framework for Comparing Psychiatric Counseling Therapy and Therapeutic AI-Chatbots</title>
<link>http://repo.lib.sab.ac.lk:8080/xmlui/handle/susl/5339</link>
<description>Cross-Modal Predictive Modeling of Mental Health Treatment Outcomes: A Machine Learning Framework for Comparing Psychiatric Counseling Therapy and Therapeutic AI-Chatbots
DeSilva, M.T.D.; Kaushalya, P.K.D.K.
Mental health problems are becoming the order of the day and burdening the traditional psychiatric&#13;
guidance frameworks in terms of expenses, unreachability and waiting durations. Conversely,&#13;
mental health chatbots that are based on AI have become popular because of their&#13;
anonymity, 24/7, and low cost. Although both traditional counseling and chatbot approaches&#13;
have feasible advantages, no standard way of operating has been established to compare the&#13;
efficacy of the two with individual patients. This has been a barrier to the use of individualized&#13;
mental health interventions. The paper examines the application of machine learning and in this&#13;
case, the Random Forest algorithm to predict and compare the results of conventional therapy&#13;
and AI chatbot assistance. Available references define the major signs of treatment success and&#13;
provide an overview of the benefits and shortcomings of chatbot interventions, yet no model&#13;
exists to evaluate how people can react to the alternative medium. To solve this, a random forest&#13;
model was created using data on clinical therapy outcome and the results were used on the data&#13;
of chatbot users to forecast possible outcomes. The reported chatbot outcomes were compared&#13;
statistically and through the qualitative feedback with the expected therapy outcomes. The research&#13;
will establish personal characteristics that relate to increased benefits in either form of&#13;
therapy. The expected outcomes will be used in clinical decision making, enhancement of digital&#13;
mental health tools and help in choosing the most appropriate treatment.
</description>
<pubDate>Wed, 28 Jan 2026 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://repo.lib.sab.ac.lk:8080/xmlui/handle/susl/5339</guid>
<dc:date>2026-01-28T00:00:00Z</dc:date>
</item>
<item>
<title>Deepfake Image and Video Detection System for Sri Lankan Facial Features Using Machine Learning</title>
<link>http://repo.lib.sab.ac.lk:8080/xmlui/handle/susl/5338</link>
<description>Deepfake Image and Video Detection System for Sri Lankan Facial Features Using Machine Learning
Karunarathna, A.M.T.H.; Abeythunga, W.M.L.S.
Deepfakes and other AI-generated manipulated images and videos have become an increasing&#13;
cyber threat to Sri Lanka as AI-generated multimedia content becomes more accessible to consumers.&#13;
Global AI-generated multimedia datasets used in global deepfake detection models&#13;
do not include sufficient representation of Sri Lankan characteristics including: darker/mixed&#13;
brown skin tone; South Asian facial structure; ethnic diversity (Sinhalese, Tamil, Muslim,&#13;
Burgher); traditional clothing; and lighting found in a variety of local environments. Therefore,&#13;
many international deep fake detection systems are either fail to accurately identify manipulated&#13;
images of Sri Lankan faces, or fail when detecting low resolution video content captured&#13;
on mobile devices that are commonly used in Sri Lanka. A system designed to detect deep&#13;
faked images and videos of Sri Lankan faces is presented in this research. The system uses a&#13;
CNN-based image forensic model in combination with frequency domain-based artifact analysis&#13;
and landmark consistency checks to evaluate each image submitted by a user. Additionally,&#13;
the system also analyzes video submissions for deep fakes by extracting frames from the input&#13;
video and evaluating each frame individually using the trained image model. Finally, the results&#13;
from each individual frame are aggregated into an overall decision regarding the authenticity&#13;
of the video submission. A custom dataset was developed for the purposes of training the system’s&#13;
models, which focuses on a variety of aspects of Sri Lankan skin tones, facial structures,&#13;
cultural elements, and environmental factors.
</description>
<pubDate>Wed, 28 Jan 2026 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://repo.lib.sab.ac.lk:8080/xmlui/handle/susl/5338</guid>
<dc:date>2026-01-28T00:00:00Z</dc:date>
</item>
<item>
<title>Explainable Artificial Intelligence Approaches in NLP-Based Text Classification: A Systematic Literature Review</title>
<link>http://repo.lib.sab.ac.lk:8080/xmlui/handle/susl/5337</link>
<description>Explainable Artificial Intelligence Approaches in NLP-Based Text Classification: A Systematic Literature Review
Gunasekara, S.A.G.K.; Kaushalya, P.K.D.K.
</description>
<pubDate>Wed, 28 Jan 2026 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://repo.lib.sab.ac.lk:8080/xmlui/handle/susl/5337</guid>
<dc:date>2026-01-28T00:00:00Z</dc:date>
</item>
<item>
<title>Machine learning-based performance prediction framework for real-time 3D asset optimization in 3D modeling</title>
<link>http://repo.lib.sab.ac.lk:8080/xmlui/handle/susl/5336</link>
<description>Machine learning-based performance prediction framework for real-time 3D asset optimization in 3D modeling
Praneeth, T.M.K..; Lakshan, W.D.D.; Hewaratna, A.I.
This study presents a machine learning–based performance prediction framework that enables&#13;
3D artists and game developers to estimate rendering cost. such as frame rate, CPU/GPU usage,&#13;
memory consumption, and draw calls during the asset creation process. With the rapid growth&#13;
of the gaming and real-time graphics industry, the demand for performance optimized 3D assets&#13;
has increased significantly. However, existing tools such as Unity Profiler and Unreal Insights&#13;
are inherently reactive, providing feedback only after assets are imported into an engine, which&#13;
leads to iterative, time-consuming optimization cycles and production delays. To address this&#13;
gap, the proposed system introduces a proactive, real-time prediction approach that operates&#13;
at the modeling stage. A structured dataset of 3D asset features including polygon count, vertex&#13;
density, texture resolution, and shader complexity is combined with runtime performance&#13;
metrics collected from Unity. Using Random Forest, XGBoost, Multi-Layer Perceptron, and&#13;
Graph Convolutional Network models, the framework predicts key performance indicators with&#13;
high accuracy. Preliminary experiments show best R2 values for frame-rate prediction, while&#13;
maintaining millisecond-level inference latency suitable for interactive use. The trained model&#13;
is integrated into Blender through a plug-in and REST based service, providing instant feedback&#13;
to artists as they modify meshes, materials, and textures. A user survey indicates that&#13;
90% of participating artists perceive the tool as practically valuable for reducing optimization&#13;
effort. Overall, this work introduces a proactive surrogate model for 3D asset performance&#13;
prediction, with strong potential to reduce iteration cycles and streamline real-time content production&#13;
pipelines.
</description>
<pubDate>Wed, 28 Jan 2026 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://repo.lib.sab.ac.lk:8080/xmlui/handle/susl/5336</guid>
<dc:date>2026-01-28T00:00:00Z</dc:date>
</item>
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