Abstract:
Collaborative virtual environment–based learning systems facilitate participating lectures in a
virtual classroom still being in different geographical locations. These kinds of environments
provide more interactivity over conventional distance learning methods such as message boards
and chat capabilities, where the input of the participants is partially ignored. Unlike in real
classroom, the virtual classroom allows the participant to hide the real affective state and real
participation. The proposed study will implement a prototype to express affective inputs of the
participants as facial expressions and gestures of participants as avatars within a virtual classroom. An Electroencephalography (EEG) based Brain Computer Interfaces (BCI) will be used
to capture the brain signals, and the affective state of participants will be extracted from these
brain signals, fed to the virtual classroom. A popular 3D virtual environment Second Life will
be used for modeling virtual classroom.