Sabaragamuwa University of Sri Lanka

Improving Children’s Oral Hygiene Habits in Sri Lanka via Gamification

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dc.contributor.author Kumarajeewa, R.A.
dc.contributor.author Jayarathne, P.G.S.A.
dc.date.accessioned 2023-02-01T06:26:44Z
dc.date.available 2023-02-01T06:26:44Z
dc.date.issued 2022-03-15
dc.identifier.issn 2773-6857
dc.identifier.uri http://repo.lib.sab.ac.lk:8080/xmlui/handle/susl/3291
dc.description.abstract The researchers seek to provide a Gamification model that will help children of Sri Lanka improve their oral hygiene habits, thereby acting as a change agent to influencing adults’ behaviors to have good oral hygiene habits. The nature of the study was a multi-method due to its complexity. The study took place within 13 weeks, where data was longitudinally collected from 50 families in a natural environment. Both descriptive statistics and quantitative methods were used to analyze the data. Our findings suggest that expedient designs need to consider all four clusters, namely System Design, Challenges, Rewards, and Social Influences, as interdependencies among these clusters enable and amplify the effectiveness of Gamification. Our findings should be of particular interest since they generally show vast potential to motivate children through Gamification. Organizations should not see Gamification as a ‘magic bullet’ for end-user motivation but as a means that must be carefully and deliberately integrated into the model to support a motivational culture that would prompt sustainable behavior. en_US
dc.language.iso en en_US
dc.publisher Faculty of Management Studies - Sabaragamuwa University of Sri Lanka en_US
dc.subject Oral Hygiene en_US
dc.subject Gamification en_US
dc.title Improving Children’s Oral Hygiene Habits in Sri Lanka via Gamification en_US
dc.type Article en_US


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