Sabaragamuwa University of Sri Lanka

The Physical and Mental Well-Being of Sri Lankan Professional Esports Players

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dc.contributor.author Kalupahana, SHAHD
dc.contributor.author Hapuarachchi, HACS
dc.date.accessioned 2023-12-20T08:34:29Z
dc.date.available 2023-12-20T08:34:29Z
dc.date.issued 2023-10
dc.identifier.issn 3021-6559
dc.identifier.uri http://repo.lib.sab.ac.lk:8080/xmlui/handle/susl/4118
dc.description.abstract "Esports" refers to a multi-player video game that is organized and played either alone or in teams, particularly by professional players. Professional Esports players may suffer physical and mental health consequences from spending at least 12 to 14 hours a day in front of screens. This study's primary goal was to assess the level of physical activity (PAL) and mental health of professional male Esports athletes in Sri Lanka. Data were gathered from 216 professional male Esports players, aged from 12 to 45 using the WHO self-reporting questionnaire 20 (SRQ-20) and the International Physical Activity Questionnaire (IPAQ). The correlation between demographic factors, mental health, and physical health was examined using Pearson's Chi-squared test, and the risk factor for common mental disorders (CMD) was identified using binary logistic regression with a 95% confidence level. The game type (Multiplayer Online Battle Arena, fighting, tactical shooting, sports games; p = 0.001) and PAL (p = 0.007) are associated with mental health while the other factors such as age, Highest Education Qualification, job status, playing time, and sleeping time were not associated with the mental health level (p > 0.05). In a tactical shooting, Esports players were 3.82 (95% CI; 0.9118, 16.0230) times more likely to be suspicious of CMD than Esports players who play the sports game. Esports player suspicious for CMD is 1.63 (95% CI; 0.6793, 3.8976) times higher for PAL inactive players compared to the minimally active player. Furthermore, with each passing year of playing age, the likelihood of an Esports player being suspected of having CMD increases by 0.89 (95% CI; 0.8304, 0.9535) times. In conclusion, Esports have an impact on players’ PAL and mental health. By addressing these issues, stakeholders may create a better atmosphere that promotes the health and long-term success of Sri Lankan Esports professionals. en_US
dc.language.iso en en_US
dc.publisher Sabaragamuwa University of Sri Lanka en_US
dc.subject Binary Logistic Regression en_US
dc.subject Common Mental Diseases en_US
dc.subject Esports en_US
dc.subject Mental health en_US
dc.subject Physical Activity Level en_US
dc.title The Physical and Mental Well-Being of Sri Lankan Professional Esports Players en_US
dc.type Article en_US


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  • ICAS 2023 [81]
    International Conference on Applied Sports

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