Abstract:
Anime and manga, born from the rich tapestry of Japanese culture, have evolved
into captivating art forms that transcend borders. Anime, a fusion of animation
and storytelling, offers a visually immersive experience, exploring diverse
themes with vivid characters and intricate narratives. Manga, the inked
masterpiece on paper, delves into the depths of human emotion, showcasing the
power of sequential art in conveying complex stories. Together, they create a
vibrant subculture, influencing global entertainment, fashion, and even
technology. However, Anime and manga are not solely limited to entertainment;
they can also serve as valuable teaching materials, particularly for Japanese
language learners. Not every aspiring Japanese learner has the opportunity to
travel to Japan and immerse themselves in the language and culture firsthand.
Japanese enthusiasts in countries like Sri Lanka have few opportunities to interact
with Japanese people or experience authentic culture. Also Learning Japanese
language used in daily life cannot be achieved solely through a textbook. To
address this issue, the study proposed utilizing Japanese manga and anime as a
solution. This research explores using anime and manga as educational tools for
learning Japanese and enhancing cultural understanding. Through surveys,
interviews, and assessments, it evaluates the effectiveness of incorporating anime
and manga in language education. In conclusion, the study discovered that using
anime and manga as teaching materials requires careful preparation, as simply
watching and explaining may not be effective. Teachers should observe and select
suitable content. Some learners have successfully learned Japanese solely from
anime, but textbooks are essential for grammar. Adaptation based on learners'
levels and preferences is crucial. Anime and manga offer valuable insights into
Japanese language and culture, making them versatile teaching resources when
properly introduced. Findings will inform pedagogical implications and offer
practical recommendations for educators and curriculum developers.